Kratos is angry again in this prequel to the God of War
franchise as he travels throughout Greece and beyond in search of the Furies to
do what he does best and kill them. It’s a standard affair for a God of War
game and Ascension handles it well. Did we need another installment of the
franchise? Not really, but the visuals and brutality alone warrant at least a
single playthrough.
Visually, Ascension is a testament to what these
generations of consoles are still capable of From spanning vistas to massive bosses, Ascension has mostly captured the Greek Epic. The Prison of the Damned epic was impressive doesn’t quite
hold up to the opening of God of War III’s stellar Gaia opener climbing Mount
Olympus but very few (if any) games can. Sony Santa Monica has proved their knowledge of Sony’s oft-disliked cell processor with each installment as they are able to push it to the max. Lighting is at a perfect luminescence, brutal kills zoom in brilliantly, and superb attention to detail make this experience a stunning one.
“Lighting is at a perfect luminescence, brutal kills zoom in brilliantly, and superb attention to detail make this experience a stunning one.”
While visuals impress, narrative does not. God of War’s writing
staff is in quite the predicament and it’s beginning to show through. Playing
through the console trilogy, it’s easy to notice that God of War was meant to
be 3 games. The concept and basic back story for Kratos’ battle with the gods
was in place with the 2 PSP games, Chains of Olympus and Ghost of Sparta,
working as prequels to God of War and God of War 2 respectively. Ascension is a
prequel to Chains of Olympus which was a prequel in itself. Would we have been
better off with a prequel of God of War 3? Possibly, but I think at this
junction the story of Kratos has reached its Exodus.
There
is a multiplayer mode to try out but little more is offered after a brief
stint. Players join with 7 others to compete in one of 5 multiplayer events
while competing for rewards from the gods. Each player selects one of 4 gods to
align with, each with their own distinct fighting styles and perks. In theory,
this sounds like an extremely interesting concept and well worth hours of
devotion. In practice, it ceased to amaze me. In fact, it looks as though this
should have been a standalone download with a $14.99 price tag labeled
something completely separate from any God of War series. For what the
multiplayer is, it can be fun enough to dabble in for a few hours, but don’t
think this will be a time-sink for months to come.
#block-457c98f4da9aada23423 .sqs-gallery-block-grid .sqs-gallery-design-grid { margin-right: -1px; }
#block-457c98f4da9aada23423 .sqs-gallery-block-grid .sqs-gallery-design-grid-slide .margin-wrapper { margin-right: 1px; margin-bottom: 1px; }
The
God of War franchise and Sony Santa Monica are in an interested fork in the
road. Going left continues to lengthen their IP but at the expense of
inventing new ways of continuing a interminable story. Going right ends the
franchise completely. After losing 3 million sales from God of War 3 to
Ascension, it might be time to leave Kratos to the Fields of Punishment.
Ascension is worth playing for the eye candy alone but doesn’t warrant a full
purchase unless it can be purchased on a high discount.
/* * * CONFIGURATION VARIABLES: EDIT BEFORE PASTING INTO YOUR WEBPAGE * * */
var disqus_shortname = ‘bruisedthumbs’; // required: replace example with your forum shortname
/* * * DON’T EDIT BELOW THIS LINE * * */
(function() {
var dsq = document.createElement(‘script’); dsq.type = ‘text/javascript’; dsq.async = true;
dsq.src = ‘//’ + disqus_shortname + ‘.disqus.com/embed.js’;
(document.getElementsByTagName(‘head’)[0] || document.getElementsByTagName(‘body’)[0]).appendChild(dsq);
})();
Please enable JavaScript to view the comments powered by Disqus.
comments powered by Disqus